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Final Pursuit

Spell

Final Pursuit

Physical

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Instant castAnywhere - Unlimited

The phantom seeks out a player until defeated.

Final Pursuit

Tooltip

The phantom seeks out a player until defeated. When it reaches its target or collides with another Unstable Phantom, it bursts, inflicting 50 Shadow damage to players within 3.5 yards.

How it works

Final Pursuit is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 128. It triggers Final Pursuit.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 472.

What it does

Final Pursuit is a spell with an instant cast, an unlimited range and effects that last 168 hr. When cast it applies an aura. It also casts Final Pursuit (record #1256336).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration168 hr
Effect #1Apply Aura (6)
Aura type id 128
Trigger spell: Final Pursuit
Effect #2Apply Aura (6)
Aura type id 472

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Final Pursuit appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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