Tooltip
The phantom seeks out a player until defeated. When it reaches its target or collides with another Unstable Phantom, it bursts, inflicting 50 Shadow damage to players within 3.5 yards.
How it works
Final Pursuit is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 128. It triggers Final Pursuit.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 472.
What it does
Final Pursuit is a spell with an instant cast, an unlimited range and effects that last 168 hr. When cast it applies an aura. It also casts Final Pursuit (record #1256336).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 168 hr |
| Effect #1 | Apply Aura (6) Aura type id 128 Trigger spell: Final Pursuit |
| Effect #2 | Apply Aura (6) Aura type id 472 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Final Pursuit appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Vordaza in Maisara Caverns
Journal section: Wrest Phantoms > Unstable Phantom
Encounter creatures: Vordaza, Unstable PhantomDungeon boss ability
Spells that cast it
- Final PursuitTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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