Tooltip
Hurls a ball of flame at the target, inflicting Fire damage and additional Fire damage over 6 sec. This effect stacks.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Flames is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 2 sec, 3 times over the full 6 sec (30 base in total).
What it does
Flames is a Fire spell with a 2 sec cast, a range of 15 yards and effects that last 6 sec. When cast it deals Fire damage (base value 25) and applies an aura every 2 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | 2 sec |
| Duration | 6 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 25 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.