Tooltip
Solarist Tel'arn blasts a player, inflicting 16.7927 Fire damage to them and all players.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 16.7927. Its area radius is 4 yards.
What it does
Flare is a Fire spell with a 1.5 sec cast and a range of 100 yards. When cast it deals Fire damage (base value 16.7927) in a 4 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 1.5 sec |
| Effect #1 | School Damage (2) Value: 16.7927 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Flare appears in: 1 boss encounter.
Boss encounters
- High Botanist Tel'arn in The Nighthold
Journal section: Stage Two: Nightosis > Solarist Tel'arn; Stage One: Division of Power > Solarist Tel'arn; Stage Two: Coallesced Energy > Arcanist Tel'arn's Death > Solarist Tel'arn; Stage Two: Coallesced Energy > Naturalist Telarn's Death > Solarist Tel'arn
Encounter creatures: High Botanist Tel'arn, Naturalist Tel'arn, Solarist Tel'arn, Arcanist Tel'arnRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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