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Boss

Solarist Tel'arn

High Botanist Tel'arn - The Nighthold

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Solarist Tel'arn is a boss of the High Botanist Tel'arn encounter in The Nighthold.

Found In

EncounterHigh Botanist Tel'arn
Journal creatures11

Encounter Facts

Instance modesNormal, Heroic, Mythic, Looking For Raid
Group size20 to 30 players
Instance typeRaid
ExpansionLegion
Encounter ID1886
Adventure Guide pin65.9, 34.5 on the instance map
  1. Skorpyron
  2. Chronomatic Anomaly
  3. Trilliax
  4. Spellblade Aluriel
  5. Tichondrius
  6. High Botanist Tel'arn
  7. Krosus
  8. Star Augur Etraeus
  9. Elisande
  10. Gul'dan

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Downloads

Instance Entrance: Suramar

Suramar mapThe Nighthold entrance

The Nighthold entrance is in Suramar, at 44.2, 59.5 on the Suramar map.

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Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.

Damage Dealers
Tanks
  • Take turns tanking Tel'arn to manage the application of Recursive Strikes.
  • Position Naturalist Tel'arn away from his allies and quickly move him out of Grace of Nature.
  • High Botanist Tel'arn splits into images that must be tanked at 75% and 50% health remaining.
Healers

Stage One: The High Botanist

Recursive Strikes
Spell details
Controlled Chaos
Spell details
Parasitic Fetter
Spell details
Parasitic Lasher

Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.

Solar Collapse
Spell details

Stage Two: Nightosis

When High Botanist Tel'arn reaches 75% health remaining, he sacrifices his ability to cast Solar magic to create an empowered Solar image of himself.

Solarist Tel'arn
Solar Collapse
Spell details
Summon Plasma Spheres
Spell details

Stage Three: Pure Forms

When High Botanist Tel'arn reaches 50% health remaining, he divides his remaining power into an empowered Nature and empowered Arcane image.

Naturalist Tel'arn
Toxic Spores
Spell details
Grace of Nature
Spell details
Parasitic Fetter
Spell details
Arcanist Tel'arn
Call of Night
Spell details
Recursive Strikes
Spell details
Controlled Chaos
Spell details

Stage One: Division of Power

On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.

Arcanist Tel'arn
Recursive Strikes
Spell details
Controlled Chaos
Spell details
Call of Night
Spell details
Solarist Tel'arn
Solar Collapse
Spell details
Summon Plasma Spheres
Spell details
Naturalist Tel'arn
Toxic Spores
Spell details
Grace of Nature
Spell details
Parasitic Fetter
Spell details

Stage Two: Coallesced Energy

When one of Tel'arn's forms dies, the remaining forms become empowered with its energy.

Arcanist Tel'arn's Death
Solarist Tel'arn
Naturalist Tel'arn
Solarist Telarn's Death
Arcanist Tel'arn
Naturalist Tel'arn
Naturalist Telarn's Death
Arcanist Tel'arn
Solarist Tel'arn

Stage Three: The Final Stand

As a second form falls, Tel'arns final body becomes empowered.

Arcanist Tel'arn Final Form
Arcanist Tel'arn
Solarist Tel'arn Final Form
Solarist Tel'arn
Naturalist Tel'arn Final Form
Naturalist Tel'arn

Ability Spells

Every ability the Adventure Guide lists for Solarist Tel'arn, with its spell's school, cast time and duration and the description the game gives it.

Flare

Fire · 1.5 sec cast

Solarist Tel'arn blasts a player, inflicting Fire damage to them and all players.

Solar Collapse

Fire · 2 sec cast

High Botanist Tel'arn summons points of solar energy around a player that collapse in towards them. As each point moves it explodes, inflicting Fire damage to all players.

Summon Plasma Spheres

Fire · 1.5 sec cast

Solarist Tel'arn summons 3 Plasma Spheres that cause a Plasma Explosion upon death. Plasma Spheres slowly immolate, losing 4% of their maximum health every 0.5 sec.

Plasma Explosion

Fire · Instant · Lasts 5 sec

Plasma Spheres explode on death, inflicting Fire damage to all players and increasing their damage taken from Plasma Explosion by 100% for 5 sec.

Collapse of Night

Arcane · 2 sec cast

Solarist Tel'arn marks several players with Nightwell energy for 45 sec. In addition, marked players will periodically summon a Solar Collapse at their location.

Parasitic Fetter

Nature · Instant

This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Controlled Chaos occurs and Parasitic Lashers are formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.

Drops

Loot the dungeon journal lists for this encounter in The Nighthold.

What is shown is the loot the game's own dungeon journal lists for this encounter.

Adventure Guide Entry

The in-game Adventure Guide text for the High Botanist Tel'arn encounter in The Nighthold.

From his youth, the nightborne Tel'arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarely recognizable as a nightborne elf. He now considers himself something far, far greater.

What Each Drop Is

The High Botanist Tel'arn encounter lists 13 items in the dungeon journal, item level 50. Equip slots covered: Head, Trinket, Feet, Finger, Shoulder, Wrist and Legs. Every piece binds when picked up, so none of it reaches the Auction House.

  • Breath of Dusk Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 48 gold6 silver for it.
  • Eventide Casque Head (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 43 gold74 silver for it.
  • Fury of the Burning Sky Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Mastery. A vendor pays 17 silver94 copper for it. Equip: Solar Collapse.
  • Grove-Tender's Moccasins Feet (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Critical Strike. A vendor pays 42 gold58 silver for it.
  • Nightblooming Frond Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Agility. A vendor pays 27 gold42 silver for it. Equip: Recursive Strikes.
  • Parasitic Spore Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47 gold51 silver for it.
  • Ring of Braided Stems Finger, item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Haste and Versatility. A vendor pays 36 gold5 silver for it.
  • Shal'dorei Weedstompers Feet (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 45 gold68 silver for it.
  • Shoulderguard of the Eclipse Shoulder (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 44 gold7 silver for it.
  • Sunflare Coal Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 46 gold96 silver for it.
  • Thistle-Proof Thorngrabbers Wrist (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 30 gold80 silver for it.
  • Trousers of Cultivation Legs (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. A vendor pays 59 gold94 silver for it.
  • Woven Lasher Tendril Bracers Wrist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Haste and Versatility. A vendor pays 29 gold92 silver for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Achievements for Defeating It

6 achievements list a victory over Solarist Tel'arn among their criteria.

Where to Find Solarist Tel'arn

Quests in The Nighthold

See all 21 quests in The Nighthold
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