Boss
Naturalist Tel'arn
High Botanist Tel'arn - The Nighthold
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the High Botanist Tel'arn encounter in The Nighthold.
From his youth, the nightborne Tel'arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarely recognizable as a nightborne elf. He now considers himself something far, far greater.
Encounter Facts
Instance Entrance: Suramar
The Nighthold entranceThe Nighthold entrance is in Suramar, at 44.2, 59.5 on the Suramar map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.
Damage Dealers
- Move away from targets of Parasitic Fetter and quickly kill Parasitic Lashers.
- Damage Plasma Spheres so that they die at least 5 sec apart from one another to avoid lethal damage from Plasma Explosion.
- Avoid Controlled Chaos and Solar Collapse.
Tanks
- Take turns tanking Tel'arn to manage the application of Recursive Strikes.
- Position Naturalist Tel'arn away from his allies and quickly move him out of Grace of Nature.
- High Botanist Tel'arn splits into images that must be tanked at 75% and 50% health remaining.
Healers
- Plasma Explosion inflicts significant damage to all players.
- Dispel Parasitic Fetter when your allies have moved far enough away to avoid Parasitic Lashers.
- Controlled Chaos inflicts moderate damage to all players with each explosion.
Stage One: The High Botanist
Recursive Strikes
Controlled Chaos
Parasitic Fetter
Parasitic Lasher
Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.
Solar Collapse
Stage Two: Nightosis
When High Botanist Tel'arn reaches 75% health remaining, he sacrifices his ability to cast Solar magic to create an empowered Solar image of himself.
Solarist Tel'arn
Stage Three: Pure Forms
When High Botanist Tel'arn reaches 50% health remaining, he divides his remaining power into an empowered Nature and empowered Arcane image.
Naturalist Tel'arn
Arcanist Tel'arn
Stage One: Division of Power
On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.
Arcanist Tel'arn
Solarist Tel'arn
Naturalist Tel'arn
Stage Two: Coallesced Energy
When one of Tel'arn's forms dies, the remaining forms become empowered with its energy.
Arcanist Tel'arn's Death
Solarist Tel'arn
Naturalist Tel'arn
Solarist Telarn's Death
Arcanist Tel'arn
Naturalist Tel'arn
Naturalist Telarn's Death
Arcanist Tel'arn
Solarist Tel'arn
Stage Three: The Final Stand
As a second form falls, Tel'arns final body becomes empowered.
Arcanist Tel'arn Final Form
Arcanist Tel'arn
Solarist Tel'arn Final Form
Solarist Tel'arn
Naturalist Tel'arn Final Form
Naturalist Tel'arn
Ability Spells
Every ability the Adventure Guide lists for Naturalist Tel'arn, with its spell's school, cast time and duration and the description the game gives it.
Toxic Spores
Nature · 2 sec cast
Naturalist Tel'arn shoots Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting Nature damage to them every 0.5 sec for 12 sec.
Grace of Nature
Nature · 3 sec cast
Naturalist Tel'arn summons a pool of energy that heals him and his allies for 1% of their maximum health for every 4 sec that they are inside of the pool.
Parasitic Fetter
Nature · 1.5 sec cast
This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.
Rampant Growth
Physical · Instant
Parasitic Lashers grow every 3 seconds, increasing their movement speed by 25%. When Rampant Growth reaches 5 stacks it grants immunity to movement impairing effects and stuns.
Summon Chaotic Spheres of Nature
Arcane · 1.5 sec cast
Naturalist Tel'arn summons 3 Chaotic Spheres of Nature that cause a Plasma Explosion and Controlled Chaos upon death. In addition, Controlled Chaos now heals all allies within the area of effect for 30% of their maximum health. Chaotic Spheres of Nature slowly immolate, losing 4% of their maximum health every 0.5 sec.
Drops
Loot the dungeon journal lists for this encounter in The Nighthold.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The High Botanist Tel'arn encounter lists 13 items in the dungeon journal, item level 50. Equip slots covered: Head, Trinket, Feet, Finger, Shoulder, Wrist and Legs. Every piece binds when picked up, so none of it reaches the Auction House.
- Breath of Dusk Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 48g 6s for it.
- Eventide Casque Head (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 43g 74s for it.
- Fury of the Burning Sky Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Mastery. A vendor pays 17s 94c for it. Equip: Solar Collapse.
- Grove-Tender's Moccasins Feet (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Critical Strike. A vendor pays 42g 58s for it.
- Nightblooming Frond Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Agility. A vendor pays 27g 42s for it. Equip: Recursive Strikes.
- Parasitic Spore Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 51s for it.
- Ring of Braided Stems Finger, item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Haste and Versatility. A vendor pays 36g 5s for it.
- Shal'dorei Weedstompers Feet (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 45g 68s for it.
- Shoulderguard of the Eclipse Shoulder (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 44g 7s for it.
- Sunflare Coal Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 46g 96s for it.
- Thistle-Proof Thorngrabbers Wrist (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 30g 80s for it.
- Trousers of Cultivation Legs (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. A vendor pays 59g 94s for it.
- Woven Lasher Tendril Bracers Wrist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Haste and Versatility. A vendor pays 29g 92s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
6 achievements list a victory over Naturalist Tel'arn among their criteria.