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Boss

Naturalist Tel'arn

High Botanist Tel'arn - The Nighthold

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Found In

EncounterHigh Botanist Tel'arn
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the High Botanist Tel'arn encounter in The Nighthold.

From his youth, the nightborne Tel'arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarely recognizable as a nightborne elf. He now considers himself something far, far greater.

Encounter Facts

Instance modesNormal, Heroic, Mythic, Looking For Raid
Group size20 to 30 players
Instance typeRaid
ExpansionLegion
Encounter ID1886
Adventure Guide pin65.9, 34.5 on the instance map
  1. Skorpyron
  2. Chronomatic Anomaly
  3. Trilliax
  4. Spellblade Aluriel
  5. Tichondrius
  6. High Botanist Tel'arn
  7. Krosus
  8. Star Augur Etraeus
  9. Elisande
  10. Gul'dan

Instance Entrance: Suramar

Suramar mapThe Nighthold entrance

The Nighthold entrance is in Suramar, at 44.2, 59.5 on the Suramar map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

High Botanist Tel'arn uses Arcane, Nature, and Solar magic to defend his garden. When he reaches 75% and 50% health remaining he divides his energy, creating empowered forms that focus in a particular school of magic. This division removes High Botanist Tel'arn's access to that school of magic, but the empowered form gains new abilities.

Damage Dealers
Tanks
  • Take turns tanking Tel'arn to manage the application of Recursive Strikes.
  • Position Naturalist Tel'arn away from his allies and quickly move him out of Grace of Nature.
  • High Botanist Tel'arn splits into images that must be tanked at 75% and 50% health remaining.
Healers

Stage One: The High Botanist

Recursive Strikes
Controlled Chaos
Parasitic Fetter
Parasitic Lasher

Pursues the closest player and attempts to jump into them and afflict them with Parasitic Fetter. Once Parasitic Fetter is dispelled again, the parasite is recreated at the same health it had when it afflicted the target with Parasitic Fetter.

Solar Collapse

Stage Two: Nightosis

When High Botanist Tel'arn reaches 75% health remaining, he sacrifices his ability to cast Solar magic to create an empowered Solar image of himself.

Stage Three: Pure Forms

When High Botanist Tel'arn reaches 50% health remaining, he divides his remaining power into an empowered Nature and empowered Arcane image.

Stage One: Division of Power

On Mythic difficutly, High Botanist Tel'arn starts the fight in his three pure forms and no longer shares health between the forms. Whenever a form dies, the remaining are healed to full health and gain additional effects on their abilities.

Stage Two: Coallesced Energy

When one of Tel'arn's forms dies, the remaining forms become empowered with its energy.

Arcanist Tel'arn's Death
Solarist Tel'arn
Naturalist Tel'arn
Solarist Telarn's Death
Arcanist Tel'arn
Naturalist Tel'arn
Naturalist Telarn's Death
Arcanist Tel'arn
Solarist Tel'arn

Stage Three: The Final Stand

As a second form falls, Tel'arns final body becomes empowered.

Arcanist Tel'arn Final Form
Arcanist Tel'arn
Solarist Tel'arn Final Form
Solarist Tel'arn
Naturalist Tel'arn Final Form
Naturalist Tel'arn

Ability Spells

Every ability the Adventure Guide lists for Naturalist Tel'arn, with its spell's school, cast time and duration and the description the game gives it.

Toxic Spores

Nature · 2 sec cast

Naturalist Tel'arn shoots Toxic Spores at a random player's location for that persist for 2 min. If any player comes into contact with the spore it bursts, inflicting Nature damage to them every 0.5 sec for 12 sec.

Grace of Nature

Nature · 3 sec cast

Naturalist Tel'arn summons a pool of energy that heals him and his allies for 1% of their maximum health for every 4 sec that they are inside of the pool.

Parasitic Fetter

Nature · 1.5 sec cast

This effect increases in damage by 10% each time it ticks. When Parasitic Fetter is removed a Parasitic Lasher is formed that pursues a random player. If the parasite reaches its target, it jumps into them and afflicts them with Parasitic Fetter.

Rampant Growth

Physical · Instant

Parasitic Lashers grow every 3 seconds, increasing their movement speed by 25%. When Rampant Growth reaches 5 stacks it grants immunity to movement impairing effects and stuns.

Summon Chaotic Spheres of Nature

Arcane · 1.5 sec cast

Naturalist Tel'arn summons 3 Chaotic Spheres of Nature that cause a Plasma Explosion and Controlled Chaos upon death. In addition, Controlled Chaos now heals all allies within the area of effect for 30% of their maximum health. Chaotic Spheres of Nature slowly immolate, losing 4% of their maximum health every 0.5 sec.

Drops

Loot the dungeon journal lists for this encounter in The Nighthold.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The High Botanist Tel'arn encounter lists 13 items in the dungeon journal, item level 50. Equip slots covered: Head, Trinket, Feet, Finger, Shoulder, Wrist and Legs. Every piece binds when picked up, so none of it reaches the Auction House.

  • Breath of Dusk Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 48g 6s for it.
  • Eventide Casque Head (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 43g 74s for it.
  • Fury of the Burning Sky Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Mastery. A vendor pays 17s 94c for it. Equip: Solar Collapse.
  • Grove-Tender's Moccasins Feet (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Critical Strike. A vendor pays 42g 58s for it.
  • Nightblooming Frond Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Agility. A vendor pays 27g 42s for it. Equip: Recursive Strikes.
  • Parasitic Spore Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 51s for it.
  • Ring of Braided Stems Finger, item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Haste and Versatility. A vendor pays 36g 5s for it.
  • Shal'dorei Weedstompers Feet (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 45g 68s for it.
  • Shoulderguard of the Eclipse Shoulder (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 44g 7s for it.
  • Sunflare Coal Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 46g 96s for it.
  • Thistle-Proof Thorngrabbers Wrist (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 30g 80s for it.
  • Trousers of Cultivation Legs (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. A vendor pays 59g 94s for it.
  • Woven Lasher Tendril Bracers Wrist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Haste and Versatility. A vendor pays 29g 92s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related

Achievements for Defeating It

6 achievements list a victory over Naturalist Tel'arn among their criteria.