Skip to content
Foolish Endeavors: Quest Abandon [DNT]

Spell

Foolish Endeavors: Quest Abandon [DNT]

Physical

Advertisement

Instant castSelf Only

Physical spell.

Foolish Endeavors: Quest Abandon [DNT]

How it works

Foolish Endeavors: Quest Abandon [DNT] is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. It triggers Shadow Prison.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers On Getry's Quest.

What it does

Foolish Endeavors: Quest Abandon [DNT] is a spell with an instant cast and no range (it targets the caster). It also casts Shadow Prison and On Getry's Quest.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 164
Trigger spell: Shadow Prison
Effect #2Effect 164
Trigger spell: On Getry's Quest

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.