How it works
Gale Force is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 30 yards.
- Effect 2 is Interrupt Cast (effect type 68). Its area radius is 30 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 100. Its area radius is 30 yards.
What it does
Gale Force is a Nature spell with a 3.5 sec cast, a range of 30 yards and effects that last 3 sec. When cast it deals Nature damage (base value 30) in a 30 yard radius, interrupts spellcasting in a 30 yard radius and has a Knock Back effect in a 30 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 3.5 sec |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 30 Radius: 30 yards |
| Effect #2 | Interrupt Cast (68) Radius: 30 yards |
| Effect #3 | Knock Back (98) Value: 100 Misc value: 100 Radius: 30 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.