Tooltip
Necrotic energies overwhelm Zul'jan, healing 2% of his maximum health every 1 sec for 35 sec.
The volatile process takes a toll on his body, increasing his damage taken by 100%
How it works
Ghastly Regeneration is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 2 per tick. It ticks every 1 sec, 35 times over the full 35 sec (70 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 100.
What it does
Ghastly Regeneration is a Shadow spell with an instant cast, a range of 300 yards and effects that last 35 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 35 sec |
| Effect #1 | Apply Aura (6) Aura type id 20 Value: 2 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 100 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ghastly Regeneration appears in: 1 boss encounter.
Boss encounters
- The Coiled Altar in The Venomous Abyss
Journal section: Intermission: The Claimed Vessel > Soulbinding
Encounter creatures: Hex Lord Malacrass, Manifestation of Dread, Zul'jan, Fragment of MalacrassRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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