How it works
Ghost is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 260.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 50.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 58. Its base value is 50. It scales with 1 times spell power.
What it does
Ghost is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 260 Misc value: 1108, 7 |
| Effect #2 | Apply Aura (6) Aura type id 31 Value: 50 |
| Effect #3 | Apply Aura (6) Aura type id 58 Value: 50 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ghost appears in: 1 spell that casts it.
Spells that cast it
- ReviveTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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