How it works
Gore is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20.
- Effect 2 is effect type 149, which the datamine does not name. Its area radius is 2 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Gore is a Physical spell with a 0.8 sec cast, a range of 50 yards and effects that last 1.5 sec. When cast it deals Physical damage (base value 20) and applies an aura. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 0.8 sec |
| Duration | 1.5 sec |
| Mechanic | Stunned |
| Effect #1 | School Damage (2) Value: 20 |
| Effect #2 | Effect 149 Radius: 2 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.