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Gore

Spell

Gore

Physical

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0.8 sec3 sec cooldownFifteen yards

Gores the enemy target, inflicting Physical damage and increasing Physical damage taken.

Gore

Tooltip

Gores the enemy target, inflicting Physical damage and increasing Physical damage taken.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Gore is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 4. Its area radius is 12 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 30. Its area radius is 12 yards.

What it does

Gore is a Physical spell with a 0.8 sec cast, a range of 15 yards, a 3 sec cooldown and effects that last 9 sec. When cast it deals Physical damage (base value 4) in a 12 yard radius and applies an aura in a 12 yard radius. The client files the whole spell under the bleeding mechanic. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range15 yards (Fifteen yards)
Cast time0.8 sec
Cooldown3 sec
Global cooldownNone
Duration9 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 4
Radius: 12 yards
Effect #2Apply Aura (6)
Aura type id 87
Value: 30
Misc value: 1
Radius: 12 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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