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Green Thumb

Spell

Green Thumb

Nature

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2 sec60 min cooldownSelf Only

Utilize your Midnight botanical knowledge in combination with latent magic within the land, doubling the herbs you receive when gathering your next herb in the Midnight region.

Green Thumb

Tooltip

Utilize your Midnight botanical knowledge in combination with latent magic within the land, doubling the herbs you receive when gathering your next herb in the Midnight region.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Green Thumb is a Nature spell with a 2 sec cast, no range (it targets the caster), a 1 hr cooldown and effects that last 5 min. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time2 sec
Cooldown1 hr
Global cooldownNone
Duration5 min
Effect #1Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Green Thumb appears in: 1 talent and 1 skill line.

Talents

  • Green Thumb (a talent definition no current talent tree places)Talent

Skill lines

  • HerbalismSkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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