Tooltip
Utilize your Midnight botanical knowledge in combination with latent magic within the land, doubling the herbs you receive when gathering your next herb in the Midnight region.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Green Thumb is a Nature spell with a 2 sec cast, no range (it targets the caster), a 1 hr cooldown and effects that last 5 min. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 1 hr |
| Global cooldown | None |
| Duration | 5 min |
| Effect #1 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Green Thumb appears in: 1 talent and 1 skill line.
Talents
- Green Thumb (a talent definition no current talent tree places)Talent
Skill lines
- HerbalismSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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