Tooltip
Zul'jan throws his axe at a player, inflicting 650 Physical damage split evenly among players of the target and increasing their damage taken from by 500% for 100 sec. This effect ignores armor. The axe then swells with poison before erupting with a.
If fails to hit at least 3 players, the axe instead inflicts an.
How it works
Guillotine is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 300. Its area radius is 9 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Guillotine is a Physical spell with an instant cast and a range of 300 yards. When cast it deals Physical damage (base value 300) in a 9 yard radius. The client files the whole spell under the infected mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Mechanic | Infected |
| Effect #1 | School Damage (2) Value: 300 Radius: 9 yards |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Base points changed from 5 to 3 (patch 12.1.0)
- First appeared in the game data (patch 12.1.0)
Comments
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