Tooltip
Summons a ward at your feet for 30 sec that heals an injured party or raid member for (67.7% of Spell Power) every 2 sec.
How it works
Casting it triggers a 1 sec global cooldown.
Healing Ward is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its base value is 5.
- Effect 2 is Dummy (effect type 3).
What it does
Healing Ward is a Nature spell with an instant cast, a range of 30 yards, a 15 sec cooldown and effects that last 30 sec. When cast it summons a creature.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 30 sec |
| Effect #1 | Summon (28) Value: 5 Misc value: 130351, 4170 |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.