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Healing Ward

Spell

Healing Ward

Nature

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Instant castSelf Only

Summons a ward at your feet for 30 sec that heals an injured party or raid member for (67.7% of Spell Power) every 2 sec.

Healing Ward

Tooltip

Summons a ward at your feet for 30 sec that heals an injured party or raid member for (67.7% of Spell Power) every 2 sec.

How it works

Healing Ward is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 15 times over the full 30 sec. It triggers Healing Ward.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Healing Ward is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura every 2 sec and applies an aura. It also casts Healing Ward (record #258100).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration30 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Healing Ward
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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