Tooltip
Summons a ward at your feet for 30 sec that heals an injured party or raid member for (67.7% of Spell Power) every 2 sec.
How it works
Healing Ward is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 15 times over the full 30 sec. It triggers Healing Ward.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Healing Ward is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura every 2 sec and applies an aura. It also casts Healing Ward (record #258100).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 2 sec Trigger spell: Healing Ward |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.