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Heart Strike

Spell

Heart Strike

Physical

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Instant cast3 sec cooldownCombat Range

Instantly strike the target and 1 other nearby enemy, causing 100 Physical damage, and reducing enemies' movement speed by 50% for 8 sec.

Heart Strike

Tooltip

Instantly strike the target and 1 other nearby enemy, causing 100 Physical damage, and reducing enemies' movement speed by 50% for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Heart Strike is built from 5 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. It jumps to up to 2 targets.
  2. Effect 2 is Dummy (effect type 3). Its base value is 120.
  3. Effect 3 is Dummy (effect type 3). Its base value is 5.
  4. Effect 4 is Dummy (effect type 3). Its base value is 2.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic. It jumps to up to 2 targets.

What it does

Heart Strike is a Physical spell with an instant cast, a range of 5 yards, a 3 sec cooldown and effects that last 8 sec. When cast it deals Physical damage (base value 100) jumping to up to 2 targets and applies an aura with the snared mechanic jumping to up to 2 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Duration8 sec
Effect #1School Damage (2)
Value: 100
Chain targets: 2
Effect #2Dummy (3)
Value: 120
Effect #3Dummy (3)
Value: 5
Effect #4Dummy (3)
Value: 2
Effect #5Apply Aura (6)
Aura type id 33
Value: -50
Mechanic: Snared
Chain targets: 2

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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