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Heated Swings

Spell

Heated Swings

Physical

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Instant castAnywhere - Unlimited

The Forgemaster performs a pair of swings on his current target, inflicting 40 Physical damage each, and knocking the target away.

Heated Swings

Tooltip

The Forgemaster performs a pair of swings on his current target, inflicting 40 Physical damage each, and knocking the target away.

He then leaps to the target's location and slams down with his ignited hammer, inflicting 100 Physical damage and 35 Fire damage to players of impact.

How it works

Heated Swings is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 100. Its area radius is 8 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 80. Its area radius is 8 yards.

What it does

Heated Swings is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 100) in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 100
Radius: 8 yards
Effect #2Effect 144
Value: 80
Misc value: 100
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Heated Swings appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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