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Heated Swings

Spell

Heated Swings

Physical

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Instant castTwenty yards

The Forgemaster performs a pair of swings on his current target, inflicting 40 Physical damage each, and knocking the target away.

Heated Swings

Tooltip

The Forgemaster performs a pair of swings on his current target, inflicting 40 Physical damage each, and knocking the target away.

He then leaps to the target's location and slams down with his ignited hammer, inflicting 100 Physical damage and 35 Fire damage to players of impact.

How it works

Heated Swings is built from 2 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 120.
  2. Effect 2 is School Damage (effect type 2). Its base value is 40.

What it does

Heated Swings is a Physical spell with an instant cast and a range of 20 yards. When cast it has a Knock Back effect and deals Physical damage (base value 40).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast timeInstant
Effect #1Knock Back (98)
Value: 120
Effect #2School Damage (2)
Value: 40

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Heated Swings appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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