Tooltip
The Forgemaster performs a pair of swings on his current target, inflicting 40 Physical damage each, and knocking the target away.
He then leaps to the target's location and slams down with his ignited hammer, inflicting 100 Physical damage and 35 Fire damage to players of impact.
How it works
Heated Swings is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Trigger Spell (effect type 64). It triggers Heated Swings.
- Effect 3 is Trigger Spell (effect type 64). It triggers Heated Swings.
- Effect 4 is Trigger Spell (effect type 64). It triggers Heated Swings.
- Effect 5 is Trigger Spell (effect type 64). It triggers Heated Swings.
What it does
Heated Swings is a spell with a 1 sec cast, a range of 100 yards and effects that last 4 sec. When cast it applies an aura. It also casts Heated Swings (record #375306), Heated Swings (record #375291), Heated Swings (record #377822) and Heated Swings (record #377858).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 1 sec |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Trigger Spell (64) Misc value: 300 Trigger spell: Heated Swings |
| Effect #3 | Trigger Spell (64) Misc value: 1000 Trigger spell: Heated Swings |
| Effect #4 | Trigger Spell (64) Misc value: 2250 Trigger spell: Heated Swings |
| Effect #5 | Trigger Spell (64) Misc value: 2250 Trigger spell: Heated Swings |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.