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Heated Swings

Spell

Heated Swings

Physical

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Instant castTower 100

The Forgemaster performs a pair of swings on his current target, inflicting 40 Physical damage each, and knocking the target away.

Heated Swings

Tooltip

The Forgemaster performs a pair of swings on his current target, inflicting 40 Physical damage each, and knocking the target away.

He then leaps to the target's location and slams down with his ignited hammer, inflicting 100 Physical damage and 35 Fire damage to players of impact.

How it works

Heated Swings is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 377.
  2. Effect 2 is Trigger Spell (effect type 64). Its area radius is 10 yards. It triggers Heated Swings.

What it does

Heated Swings is a spell with an instant cast, a range of 100 yards and effects that last 1.8 sec. When cast it applies an aura. It also casts Heated Swings (record #374395).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
Duration1.8 sec
Effect #1Apply Aura (6)
Aura type id 377
Effect #2Trigger Spell (64)
Misc value: 750
Radius: 10 yards
Trigger spell: Heated Swings

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Heated Swings appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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