Spell
Hellfire
Fire
Ignites the area surrounding the caster, causing 1.66846 Fire damage to all nearby enemies every second.
Tooltip
Ignites the area surrounding the caster, causing 1.66846 Fire damage to all nearby enemies every second.
How it works
Hellfire is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 10 times over the full 10 sec. It triggers Hellfire Effect.
What it does
Hellfire is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals a percentage of weapon damage (base value 100) in an 8 yard radius and applies an aura every 1 sec. It also casts Hellfire Effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Weapon % Damage (31) Value: 100 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Hellfire Effect |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.