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Herb Gathering

Spell

Herb Gathering

Physical

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2 secInteract Range

The basics of how to gather herbs from bushes and other plants for use in Alchemy and Inscription.

Herb Gathering

Tooltip

The basics of how to gather herbs from bushes and other plants for use in Alchemy and Inscription. Gives a potential herbalism skill of 175.

How it works

Herb Gathering is built from 2 client effects, applied in this order:

  1. Effect 1 is Open Lock (effect type 33). Its base value is 1275.
  2. Effect 2 is effect type 118, which the datamine does not name. Its base value is 1. It scales with 1 times spell power.

What it does

Herb Gathering is a spell with a 2 sec cast and a range of 5 yards. When cast it opens a lock.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Interact Range)
Cast time2 sec
Effect #1Open Lock (33)
Value: 1275
Misc value: 39
Effect #2Effect 118
Value: 1
Spell power coefficient: 1
Misc value: 2549

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Herb Gathering appears in: 1 skill line and 1 teaching spell.

Skill lines

  • HerbalismSkill line

Teaching spells

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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