Spell
Ignite
Fire
Sparks flames around a player inflicting 3 Fire damage every 2 sec and reducing movement speed by 30% for 10 sec.
Tooltip
Sparks flames around a player inflicting 3 Fire damage every 2 sec and reducing movement speed by 30% for 10 sec.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Ignite is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 2 sec, 5 times over the full 10 sec (15 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 30.
What it does
Ignite is a Fire spell with a 1.5 sec cast, a range of 45 yards and effects that last 10 sec. When cast it applies an aura every 2 sec and applies an aura. The client files the whole spell under the snared mechanic. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 1.5 sec |
| Duration | 10 sec |
| Mechanic | Snared |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 3 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.