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Ignite

Spell

Ignite

Fire

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1.5 secLonger Range

The caster inflicts 3 Fire damage to the target every 2 sec and reduces movement speed by 30% for 10 sec.

Ignite

Tooltip

The caster inflicts 3 Fire damage to the target every 2 sec and reduces movement speed by 30% for 10 sec.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Ignite is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 2 sec, 5 times over the full 10 sec (15 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 30.

What it does

Ignite is a Fire spell with a 1.5 sec cast, a range of 45 yards and effects that last 10 sec. When cast it applies an aura every 2 sec and applies an aura. The client files the whole spell under the snared mechanic. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range45 yards (Longer Range)
Cast time1.5 sec
Duration10 sec
MechanicSnared
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks5
Effect #1Apply Aura (6)
Aura type id 3
Value: 3
Period: every 2 sec
Effect #2Apply Aura (6)
Aura type id 33
Value: 30

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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