Tooltip
Burns an enemy for 7.58286 Fire damage, then inflicts 3.35144 additional Fire damage every 3 sec. for 21 sec.
How it works
Its dispel type is client id 1.
Immolate is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.3514 per tick. It scales with 1 times spell power. It ticks every 3 sec, 7 times over the full 21 sec (23.46 base in total).
- Effect 2 is School Damage (effect type 2). Its base value is 7.5829. It scales with 1 times spell power.
What it does
Immolate is a Fire spell with a 2 sec cast, an unlimited range and effects that last 21 sec. When cast it applies an aura every 3 sec and deals Fire damage (base value 7.5829).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2 sec |
| Duration | 21 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 3.3514 Spell power coefficient: 1 Period: every 3 sec |
| Effect #2 | School Damage (2) Value: 7.5829 Spell power coefficient: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.