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Impale

Spell

Impale

Physical

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Instant castTwenty yards

Inflicts normal damage plus 10 bleed damage every 2 second.

Impale

Tooltip

Inflicts normal damage plus 10 bleed damage every 2 second. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Impale is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10.9033 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 20 times over the full 40 sec (218.07 base in total).
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 100.

What it does

Impale is a Physical spell with an instant cast, a range of 20 yards and effects that last 40 sec. When cast it applies an aura with the bleeding mechanic every 2 sec and deals a percentage of weapon damage (base value 100). It stacks up to 30 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast timeInstant
Duration40 sec
Proc chanceAlways
Max stacks30
Effect #1Apply Aura (6)
Aura type id 3
Value: 10.9033
Mechanic: Bleeding
Period: every 2 sec
Effect #2Weapon % Damage (31)
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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