Tooltip
Cho'gall engulfs a random player in darkness, absorbing all healing received, gathering it as Entropy.
When Infinite Darkness is removed, Entropy is released. This effect applies an absorb effect on all players equal to the total amount of healing absorbed, divided evenly among each player.
How it works
Its dispel type is client id 1.
Infinite Darkness is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its area radius is 500 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25. Its area radius is 500 yards.
What it does
Infinite Darkness is a Shadow spell with a 1.5 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 500 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | Infinite |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 301 Misc value: 127 Radius: 500 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 25 Misc value: 2 Radius: 500 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.