Tooltip
A carnivorous plant found within the underground spaces of Khaz Algar; Luredrop uses small bioluminescent lights to draw in insects and other prey that it uses to thrive.
Recent events have led to a large amount of arcane magic to leak into the soil of Khaz Algar. As was noted back on the Dragon Isles, flora tend to be susceptible to magical influences, and this situation is no different.
Some herbs here have become irradiated with arcane energy, and gathering them will allow the herbalist to obtain some Leyline Residue for their troubles. What may happen with the unstable arcane energy that remains however, is another story...
How it works
- Effect 1 is effect type 302, which the datamine does not name. Its base value is 120.
What it does
Irradiated Luredrop is a spell with a 2.5 sec cast and a range of 5 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Interact Range) |
| Cast time | 2.5 sec |
| Effect #1 | Effect 302 Value: 120 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Irradiated Luredrop appears in: 1 skill line.
Skill lines
- HerbalismSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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