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Magnetic Armor

Spell

Magnetic Armor

Physical

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Instant castSelf Only

Physical spell.

Magnetic Armor

How it works

Magnetic Armor is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec. It triggers Magnetized.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec. It triggers Magnetic Pull.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 312.

What it does

Magnetic Armor is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec and applies an aura. It also casts Magnetized and Magnetic Pull.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Period: every 0.5 sec
Trigger spell: Magnetized
Effect #2Apply Aura (6)
Aura type id 23
Period: every 0.5 sec
Trigger spell: Magnetic Pull
Effect #3Apply Aura (6)
Aura type id 312
Misc value: 169

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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