Tooltip
Raszageth marks players with a for 8 sec. Upon expiration, it inflicts 50.1141 Nature damage to all players and pulls them to the location of the blast. This damage is reduced the further away players are from the blast.
How it works
Magnetic Charge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. Its area radius is 300 yards.
- Effect 2 is Dummy (effect type 3).
What it does
Magnetic Charge is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 1) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 1 Radius: 300 yards |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.