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Magnetic Charge

Spell

Magnetic Charge

Nature

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Instant castAnywhere - Unlimited

Raszageth marks players with a for 8 sec.

Magnetic Charge

Tooltip

Raszageth marks players with a for 8 sec. Upon expiration, it inflicts 50.1141 Nature damage to all players and pulls them to the location of the blast. This damage is reduced the further away players are from the blast.

How it works

Magnetic Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.
  2. Effect 2 is effect type 284, which the datamine does not name.

What it does

Magnetic Charge is a Nature spell with an instant cast, an unlimited range and effects that last 8 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration8 sec
Effect #1Apply Aura (6)
Aura type id 61
Value: 30
Misc value: 1000
Effect #2Effect 284
Misc value: 234760, 42

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Magnetic Charge appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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