Tooltip
Raszageth marks players with a for 8 sec. Upon expiration, it inflicts 50.1141 Nature damage to all players and pulls them to the location of the blast. This damage is reduced the further away players are from the blast.
How it works
Magnetic Charge is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 300 yards.
- Effect 2 is effect type 284, which the datamine does not name. Its area radius is 300 yards.
What it does
Magnetic Charge is a spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 300 yards |
| Effect #2 | Effect 284 Misc value: 225936, 14 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.