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Magnetic Charge

Spell

Magnetic Charge

Physical

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3 sec20 sec cooldownAnywhere - Unlimited

Summon a shower of Firelands meteors.

Magnetic Charge

Tooltip

Summon a shower of Firelands meteors.

How it works

Casting it triggers a 20 sec global cooldown.

  1. Effect 1 is Dummy (effect type 3).

What it does

Magnetic Charge is a spell with a 3 sec cast, an unlimited range and a 20 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast time3 sec
Cooldown20 sec
Global cooldown20 sec
GCD categoryCategory id 1421
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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