How it works
Maintain Summons [DNT] is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 428. It triggers spell id 463221.
- Effect 2 is effect type 167, which the datamine does not name.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Buoyed.
What it does
Maintain Summons [DNT] is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Buoyed.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 428 Trigger spell id 463221 |
| Effect #2 | Effect 167 |
| Effect #3 | Effect 164 Trigger spell: Buoyed |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.