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Make Inert

Spell

Make Inert

Physical

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Instant castThree Hundred Yards

Physical spell.

Make Inert

How it works

  1. Effect 1 is effect type 86, which the datamine does not name. Its area radius is 100 yards.

What it does

Make Inert is a spell with an instant cast and a range of 300 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Effect 86
Misc value: 16
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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