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Manifest Nightmares

Spell

Manifest Nightmares

Shadow

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Instant castSelf Only

While under the influence, inflict 15.9552 Shadow Damage to allies every 2 sec for 6 sec.

Manifest Nightmares

Tooltip

While under the influence, inflict 15.9552 Shadow Damage to allies every 2 sec for 6 sec.

Each pulse also leaves behind a.

Upon expiration, summons a Horrific Vision at your destination.

How it works

Manifest Nightmares is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 3 times over the full 6 sec. It triggers Manifest Nightmares.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 3 times over the full 6 sec. It triggers Nightmare Pool.

What it does

Manifest Nightmares is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 6 sec. When cast it applies an aura every 2 sec. It also casts Manifest Nightmares (record #303585) and Nightmare Pool.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Manifest Nightmares
Effect #2Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Nightmare Pool

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Manifest Nightmares appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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