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Meltdown

Spell

Meltdown

HolyNatureShadowArcane

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24 secSelf Only

The Defense Core explodes violently, inflicting 800 Cosmic damage to all players.

Meltdown

Tooltip

The Defense Core explodes violently, inflicting 800 Cosmic damage to all players.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 800. Its area radius is 1000 yards.

What it does

Meltdown is a Holy, Nature, Shadow and Arcane spell with a 24 sec cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 800) in a 1000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast time24 sec
Effect #1School Damage (2)
Value: 800
Radius: 1000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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