Tooltip
The Defense Core explodes violently, inflicting 800 Cosmic damage to all players.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 800. Its area radius is 1000 yards.
What it does
Meltdown is a Holy, Nature, Shadow and Arcane spell with a 24 sec cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 800) in a 1000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | 24 sec |
| Effect #1 | School Damage (2) Value: 800 Radius: 1000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.