Tooltip
The core violently erupts, inflicting 140 Arcane damage to players and 45 Arcane damage to players further than.
How it works
Meltdown is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 140. Its area radius is 15 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 45. Its area radius is 300 yards.
What it does
Meltdown is an Arcane spell with a 6 sec cast and no range (it targets the caster). When cast it deals Arcane damage (base value 140) in a 15 yard radius and deals Arcane damage (base value 45) in a 300 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | 6 sec |
| Effect #1 | School Damage (2) Value: 140 Radius: 15 yards |
| Effect #2 | School Damage (2) Value: 45 Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Meltdown appears in: 1 boss encounter.
Boss encounters
- Guardian of the First Ones in Sanctum of Domination
Journal section: Energy Cores
Encounter creatures: Guardian of the First OnesRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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