Tooltip
Upon reaching 20% health the Destabilized Core begins to, inflicting Cosmic damage to enemies within 45 yds every 3 sec until it is destroyed.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 3. Its area radius is 45 yards.
What it does
Meltdown is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 3) in a 45 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 3 Radius: 45 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Meltdown appears in: 1 spell that casts it.
Spells that cast it
- MeltdownTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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