Skip to content
Meltdown

Spell

Meltdown

HolyNatureShadowArcane

Advertisement

Instant castSelf Only

Upon reaching 20% health the Destabilized Core begins to, inflicting Cosmic damage to enemies within 45 yds every 3 sec until it is destroyed.

Meltdown

Tooltip

Upon reaching 20% health the Destabilized Core begins to, inflicting Cosmic damage to enemies within 45 yds every 3 sec until it is destroyed.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 3. Its area radius is 45 yards.

What it does

Meltdown is a Holy, Nature, Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Holy, Nature, Shadow and Arcane damage (base value 3) in a 45 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 3
Radius: 45 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Meltdown appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Meltdown at Wowhead (opens Wowhead in a new tab)