Tooltip
The caster lobs a huge ball of fire at random nearby targets, inflicting 25 Fire damage and knocking back everything caught in its radius.
This spell can accidentally hit allies.
How it works
Its dispel type is client id 1.
Meltdown is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25.
- Effect 2 is Knock Back (effect type 98). Its base value is 50. Its area radius is 6 yards.
What it does
Meltdown is a Fire spell with an instant cast and a range of 30 yards. When cast it deals Fire damage (base value 25) and has a Knock Back effect in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 25 |
| Effect #2 | Knock Back (98) Value: 50 Misc value: 50 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Meltdown appears in: 1 spell that casts it.
Spells that cast it
- MeltdownTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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