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Mighty Stomp

Spell

Mighty Stomp

Fire

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2 sec3 sec cooldownVision Range (AOI)

Midnight rears up, then stomps down with her front hooves.

Mighty Stomp

Tooltip

Midnight rears up, then stomps down with her front hooves. All players suffer 33.5854 Fire damage and have any spells interrupted for 4 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Mighty Stomp is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 33.5854. Its area radius is 30 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). Its area radius is 30 yards.

What it does

Mighty Stomp is a Fire spell with a 2 sec cast, a range of 100 yards, a 3 sec cooldown and effects that last 4 sec. When cast it deals Fire damage (base value 33.5854) in a 30 yard radius and interrupts spellcasting in a 30 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range100 yards (Vision Range (AOI))
Cast time2 sec
Cooldown3 sec
Global cooldownNone
Duration4 sec
Effect #1School Damage (2)
Value: 33.5854
Radius: 30 yards
Effect #2Interrupt Cast (68)
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Mighty Stomp appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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