Tooltip
The Mindstinger flies to a player and injects them with a mind toxin, stunning them and inflicting 15 Nature damage every 1 sec for 5 sec.
How it works
Mindsting is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It ticks every 1 sec, 5 times over the full 5 sec (75 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Mindsting is a Nature spell with an instant cast, a range of 100 yards and effects that last 5 sec. When cast it applies an aura every 1 sec and applies an aura. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 15 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.5.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.5)
Comments
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