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Nose For Trouble

Spell

Nose For Trouble

Physical

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Instant castSelf Only

When you first take damage from an enemy, reduce that damage by 5% of your maximum health.

Nose For Trouble

Tooltip

When you first take damage from an enemy, reduce that damage by 5% of your maximum health.

How it works

Nose For Trouble is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69.
  2. Effect 2 is Dummy (effect type 3). Its base value is 5.

What it does

Nose For Trouble is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 69
Misc value: 127
Effect #2Dummy (3)
Value: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Nose For Trouble appears in: 1 skill line.

Skill lines

  • Racial - Vulpera (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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