Tooltip
When you first take damage from an enemy, reduce that damage by 5% of your maximum health.
How it works
Nose For Trouble is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69.
- Effect 2 is Dummy (effect type 3). Its base value is 5.
What it does
Nose For Trouble is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 69 Misc value: 127 |
| Effect #2 | Dummy (3) Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Nose For Trouble appears in: 1 skill line.
Skill lines
- Racial - Vulpera (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Nose For Trouble at Wowhead (opens Wowhead in a new tab)