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Overheated

Spell

Overheated

Fire

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Instant castTwo-Hundred Yard Range

The Cinder Wolf has absorbed enough heat energy to become Overheated increasing movement speed by 150% and Physical damage dealt by 50% for 20.5 sec.

Overheated

Tooltip

The Cinder Wolf has absorbed enough heat energy to become Overheated increasing movement speed by 150% and Physical damage dealt by 50% for 20.5 sec. Also allows the use of Charring Breath.

How it works

Overheated is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 110.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 50.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 147.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 150.

What it does

Overheated is a Fire spell with an instant cast, a range of 200 yards and effects that last 20.5 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration20.5 sec
Effect #1Apply Aura (6)
Aura type id 61
Value: 110
Effect #2Apply Aura (6)
Aura type id 79
Value: 50
Misc value: 1
Effect #3Apply Aura (6)
Aura type id 147
Misc value: 2018
Effect #4Apply Aura (6)
Aura type id 31
Value: 150

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overheated appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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