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Overheated

Spell

Overheated

Fire

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Instant castThree Hundred Yards

Smolderon ignites multiple players, causing them to inflict 15 Fire damage every 2 sec to players for 10 sec.

Overheated

Tooltip

Smolderon ignites multiple players, causing them to inflict 15 Fire damage every 2 sec to players for 10 sec.

Upon expiration, the player explodes inflicting 25 Fire damage to players.

How it works

Overheated is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 5 times over the full 10 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.
  3. Effect 3 is Dummy (effect type 3).
  4. Effect 4 is Dummy (effect type 3). It triggers Overheated.

What it does

Overheated is a Fire spell with an instant cast, a range of 300 yards and effects that last 10 sec. When cast it applies an aura every 2 sec and applies an aura. It also casts Overheated (record #429280).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration10 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Effect #2Apply Aura (6)
Aura type id 61
Value: 30
Effect #3Dummy (3)
Effect #4Dummy (3)
Trigger spell: Overheated

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Overheated appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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