Tooltip
Overload a nearby infused herb.
The cooldown of this ability is reduced whenever you gather herbs native to Midnight.
How it works
It works on charges (charge category 2366); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is Dummy (effect type 3).
What it does
Overload Infused Herb is a spell with a 2 sec cast and a range of 5 yards.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Five yards) |
| Cast time | 2 sec |
| Recovery time | 1.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 2366 (charge count not in the datamine) |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Overload Infused Herb appears in: 1 talent and 1 skill line.
Talents
- Overload Infused Herb (a talent definition no current talent tree places)Talent
Skill lines
- HerbalismSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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