Spell
Overrun
Physical
Charge to an enemy, stunning them for 3 sec and knocking back their allies.
Tooltip
Charge to an enemy, stunning them for 3 sec and knocking back their allies.
How it works
Its aura procs every time its trigger condition is met.
Overrun is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.1474 times attack power. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 3 is Knock Back (effect type 98). Its base value is 35. It applies the knockbacked mechanic. Its area radius is 15 yards.
What it does
Overrun is a Physical spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it deals Physical damage in a 5 yard radius, applies an aura with the stunned mechanic and has a Knock Back effect with the knockbacked mechanic in a 15 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 3 sec |
| Mechanic | Stunned |
| Proc chance | Always |
| Effect #1 | School Damage (2) Attack power coefficient: 0.1474 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #3 | Knock Back (98) Value: 35 Misc value: 300 Mechanic: Knockbacked Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.