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Overrun

Spell

Overrun

Physical

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2 sec3 sec cooldownSelf Only

The caster charges forward inflicting Physical damage and knocking targets prone, interrupting casting.

Overrun

Tooltip

The caster charges forward inflicting Physical damage and knocking targets prone, interrupting casting.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Overrun is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 149, which the datamine does not name. Its area radius is 25 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 25 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 75. Its area radius is 25 yards.

What it does

Overrun is a Physical spell with a 2 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 2 sec. When cast it applies an aura in a 25 yard radius and deals Physical damage (base value 75) in a 25 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Cooldown3 sec
Global cooldownNone
Duration2 sec
MechanicStunned
Effect #1Effect 149
Radius: 25 yards
Effect #2Apply Aura (6)
Aura type id 12
Radius: 25 yards
Effect #3School Damage (2)
Value: 75
Radius: 25 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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