Tooltip
The caster charges forward inflicting Physical damage and knocking targets prone, interrupting casting.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Overrun is built from 3 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name. Its area radius is 25 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 25 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 75. Its area radius is 25 yards.
What it does
Overrun is a Physical spell with a 2 sec cast, no range (it targets the caster), a 3 sec cooldown and effects that last 2 sec. When cast it applies an aura in a 25 yard radius and deals Physical damage (base value 75) in a 25 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 2 sec |
| Mechanic | Stunned |
| Effect #1 | Effect 149 Radius: 25 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Radius: 25 yards |
| Effect #3 | School Damage (2) Value: 75 Radius: 25 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.