Tooltip
Rushes forward, trampling anything in front of the caster.
How it works
Overrun is built from 3 client effects, applied in this order:
- Effect 1 is effect type 149, which the datamine does not name. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 9 yards.
- Effect 3 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 9 yards.
What it does
Overrun is a Physical spell with an instant cast and a range of 30 yards. When cast it has a Knock Back effect in a 9 yard radius and deals a percentage of weapon damage (base value 100) in a 9 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Effect #1 | Effect 149 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 75 Misc value: 75 Radius: 9 yards |
| Effect #3 | Weapon % Damage (31) Value: 100 Radius: 9 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.