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Quake

Spell

Quake

Nature

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3 secSelf Only

Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.

Quake

Tooltip

Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.

How it works

Quake is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 12 times over the full 12 sec. It triggers Quake.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 12 times over the full 12 sec. It triggers Quake.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 67.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 254.

What it does

Quake is a Nature spell with a 3 sec cast, no range (it targets the caster) and effects that last 12 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Quake (record #158519) and Quake (record #158387).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time3 sec
Duration12 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Quake
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Quake
Effect #3Apply Aura (6)
Aura type id 67
Effect #4Apply Aura (6)
Aura type id 254

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Quake appears in: 1 boss encounter.

Boss encounters

  • Twin Ogron in Highmaul
    Journal section: Phemos
    Encounter creatures: Phemos, PolRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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