Tooltip
Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.
How it works
Quake is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 12 times over the full 12 sec. It triggers Quake.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 12 times over the full 12 sec. It triggers Quake.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 67.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 254.
What it does
Quake is a Nature spell with a 3 sec cast, no range (it targets the caster) and effects that last 12 sec. When cast it applies an aura every 1 sec and applies an aura. It also casts Quake (record #158519) and Quake (record #158387).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Duration | 12 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Quake |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Quake |
| Effect #3 | Apply Aura (6) Aura type id 67 |
| Effect #4 | Apply Aura (6) Aura type id 254 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Quake appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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